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Senior Technical Artist
Electronic Arts
-
Redwood City, CA / Marina del Rey, CA
Creative and Development (C & D) powers EA Studios to create even greater player experiences. We help shape the future from the way games are created, to how they are played and viewed. We are a global team and the largest studio within EA! Studios Technology Group (STG) is one of several teams within C & D. The Tools and Technology Team within STG is looking for accompli
Email Job
Posted 1 day ago
UGX - Sr Manager Engineering
Electronic Arts
-
Redwood City, CA / Boston, MA / Orlando, FL / 7 more...
Lead and manage a team of highly engaged engineers, fostering a culture of performance, maintainability, quality, and automation. Collaborate effectively with various stakeholders, to align solutions and achieve optimal outcomes for all parties involved. Provide technical leadership, mentoring, and career guidance, ensuring the professional growth and development of team
Email Job
Posted 1 day ago
Senior Manager of Battlefield Lifecycle Marketing
Electronic Arts
-
Marina del Rey, CA
Lead a team of Lifecycle Marketing planners to create a multi channel approach to Lifecycle Marketing that thoughtfully addresses both player needs and business objectives with clear goals, KPIs, strategies and tactics. Responsible for the planning of email and in game marketing channels with plans to extend to new touchpoints like SMS. Shape the future of the franchise b
Email Job
Posted 2 days ago
Senior Procedural Technical Artist - skate.(Hybrid/Remote)
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof of concept work in pre production. Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production co
Email Job
Posted 2 days ago
Senior Manager, Community - Battlefield Franchise
Electronic Arts
-
Marina del Rey, CA
Electronic Arts seeks a veteran community manager to lead the community management team and oversee strategy for the acclaimed Battlefield franchise. Reporting to the Director of Global Social Media & Community and working with leadership of the Battlefield team, you will help define the franchise's strategy as the team begins work on the work on the future of the franchi
Email Job
Posted 3 days ago
Senior Software Engineer II
Electronic Arts
-
Marina del Rey, CA
Develop core rendering features, engine components and tools. Research and implement rendering techniques. Create reusable and flexible rendering technologies. Write technical design specifications. Design, maintains, implements, tests and debugs code, pipelines and other rendering related sub components and packages. Profiles and optimizes rendering modules of a game eng
Email Job
Posted 3 days ago
Senior Manager, Social Media - Battlefield Franchise
Electronic Arts
-
Marina del Rey, CA
Electronic Arts seeks a veteran social media Senior Manager to lead reinvigorating the vision and global strategy of our Battlefield social media channels. With a franchise focused approach and reporting to the Director of Global Social Media & Community and working with leadership of the Battlefield team, you will help define the franchise's strategy as the team begins w
Email Job
Posted 6 days ago
Senior VFX Director
Electronic Arts
-
Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke. Work with team leadership to establish and uphold the vision and quality standards for our vfx content. This involves ensuring that vfx assets and the player experience remain consistent with the broader project creative goals. Effecti
Email Job
Posted 6 days ago
Development Director (External Partners)
Electronic Arts
-
Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Be the primary point of contact and the owner of the relationship between Cliffhanger Games and its external development partners. You will understand development needs and work alongside the game teams, suggesting suitable vendors, availability, and capacity to meet our evolving production challenges. Build long term relationships through clear communication and trust, e
Email Job
Posted 6 days ago
World Artist
Electronic Arts
-
Marina del Rey, CA
Build playable worlds using real world topography data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trips to capture reference photography and scans (photogrammetry) Refine art assets and help solve performance
Email Job
Posted 6 days ago
Character Artist II - Hair - skate.(Remote/Hybrid)
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Job Advertisement Pour visualiser la description de poste en francais, veuillez selectionner le francais ("Select Language") dans le menu deroulant au haut de la page Location Hybrid and Remote work options available across most North America locations. WE MAKE FUN...FUNNER. We are Full Circle, and we're all about having fun and making great games that people want to play
Email Job
Posted 8 days ago
Senior Game Designer II - Sandbox
Electronic Arts
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Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Design, prototype, and implement AI systems, encounters, and gameplay mechanics that contribute to a rich, sandbox environment. Work closely with the AI engineering team to create sophisticated AI behaviors that enhance the open world experience, from urban crowds to wildlife ecosystems. Collaborate with game designers to ensure that sandbox elements support and enrich th
Email Job
Posted 9 days ago
Principal Systems Designer - Progression
Electronic Arts
-
Atlanta, GA / Austin, TX / Seattle, WA / 1 more...
Comprehensive Systems Design Collaborate with Core Gameplay on the design of a holistic progression ecosystem, encompassing gear progression, player skills, meta progression, and integration with the game's campaign, to ensure a dynamic and rewarding experience. This includes designing systems to enhance both short term satisfaction and long term engagement. Economic and
Email Job
Posted 9 days ago
Software Engineer II - Battlefield
Electronic Arts
-
Marina del Rey, CA
We are DICE, the award winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one of a kind multiplayer suite, with teams also part of the development of a single player narrat
Email Job
Posted 9 days ago
Software Developer - Audio
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 2 more...
Develop advanced audio systems, tools, and pipelines that enhance the audio experience in the game. Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using Unreal Engine 5. Optimize audio systems and content to ensure efficient usage of system resources while maintaining high quality audi
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Posted 9 days ago
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